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Final Thoughts and Credits
April 17, 2026
by
GavinGameDesign
All of this was made from June 2025 to December 2025 for my Capstone Project at Wichita State University. Looking back on it, I am very happy with how everything turned out. I had had this idea in my...
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Save System
April 17, 2026
by
GavinGameDesign
Last, but certainly not least, is the very important save system. Almost immediately when starting on the save system, I realized that I would need to have a way to put most of my actors in the same o...
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Gifts
April 17, 2026
by
GavinGameDesign
Gifting is something that can be accessed once the player has repaired the General Shop. Players can spend their gold to buy gifts for the characters around the town. Buying these increases the friend...
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Characters
April 17, 2026
by
GavinGameDesign
This will be a long one once again, so here we go. Across the level, there are characters that the player can interact with and make friends with. Each one is a child actor of the parent actor BP_Char...
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Repair Points
April 17, 2026
by
GavinGameDesign
There are many BP_RepairPoints scattered across the map. Each one shows the player what resources they need to repair it, and what it will repair once completed. As stated before, I wanted to make thi...
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Sleeping
April 17, 2026
by
GavinGameDesign
This is a short one as the “sleeping” mechanic is pretty much just used to respawn resources and repair buildings through the night. It plays a fun little fade to black animation and adds to the d...
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Storage System
April 17, 2026
by
GavinGameDesign
When I was originally coming up with the things I wanted to put in this project, a storage system was not one of them. Upon making everything and doing some early tests, I realized that it was absolut...
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Upgrade Shop and Upgrades
April 17, 2026
by
GavinGameDesign
Just like most things in this project, all the upgrades are stored in a Data Table that can be expanded upon. The only thing about this one is that you have to implement the upgrade once you add it. U...
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General Shop and Selling Resources
April 17, 2026
by
GavinGameDesign
The General Shop is a building where players can sell their resources for gold. This shop was the first of many where I had to do a lot of widgeting (as I liked to call it). The widget shows the image...
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Breaking Resources and Player Inventory
April 17, 2026
by
GavinGameDesign
The player has 3 “tools” that they can scroll through: a pickaxe, an axe, and their “hand” which is just nothing. When the player has a tool out, they can click to swing the tool at whatever m...
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Resource Spawning
April 17, 2026
by
GavinGameDesign
This was the first thing I tackled with my project. I imagined this system being easily editable, meaning I could place an object in the world and immediately change what type of resource would spawn...
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Initial Ideas and Thoughts
October 21, 2025
by
GavinGameDesign
#Dev Thoughts
So what I have chosen to make for my capstone project is a resource gathering game inspired by the likes of Stardew Valley, Animal Crossing, and Palia if you've heard of it. What I am making is a smal...
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